Exalted: All These Wayward Children
Introduction- All These Wayward Children
The Scarlet Empress has been absent for five years now and her Realm stands on the brink of Civil War. The Great Houses circle each other looking for an opening to place their candidate on the throne. The legions have been withdrawn from the threshold to bolster the political fortunes of their patrons, leaving kingdoms vulnerable to barbarians and the anathema. The Solar Exalted have returned to the world en masse, the Lunars lurk at the edges of creation and a new type of Exalted the Deathknight has come into the world at the head of necrotic armies. This tumult heralds the ending of the Second Age of Man, but what will replace it?
Our story begins in the Hundred Kingdoms. Your village, your home, and your friends were destroyed and you will not rest until you have your vengeance. In your dreams you can see the flames, another village is burned just like yours was. The inhabitants tortured and slaughtered by demons. The Demon T’Nahva has emerged in creation with his horde for reasons unknown and is wreaking havoc in the Hundred Kingdoms. Nations fall, cities burn, and the voices of the people call out for a savior. Will you answer the call?
Our story begins in the Hundred Kingdoms. Your village, your home, and your friends were destroyed and you will not rest until you have your vengeance. In your dreams you can see the flames, another village is burned just like yours was. The inhabitants tortured and slaughtered by demons. The Demon T’Nahva has emerged in creation with his horde for reasons unknown and is wreaking havoc in the Hundred Kingdoms. Nations fall, cities burn, and the voices of the people call out for a savior. Will you answer the call?
Setting Info
This is an exalted game set in the Second Age in the Hundred Kingdoms. The characters play recently exalted Solars from the area who are hunting down the demon T’Nahva who has wreaked havoc on their lives. Players are advised to think of how they exalted and what damage was done to their mortal life by the demon.
The realm has a small but active presence in the area. The Dynast, Ragara Nicholas has a legion based in Greyfalls and there is an Immaculate Chapter located there. Why Ragara remains in the threshold is a mystery known only to his confidants.
The languages spoken in the area are River Speak and Forest Tongue.
Character Generation info
This is an exalted game set in the Second Age in the Hundred Kingdoms. The characters play recently exalted Solars from the area who are hunting down the demon T’Nahva who has wreaked havoc on their lives. Players are advised to think of how they exalted and what damage was done to their mortal life by the demon.
The realm has a small but active presence in the area. The Dynast, Ragara Nicholas has a legion based in Greyfalls and there is an Immaculate Chapter located there. Why Ragara remains in the threshold is a mystery known only to his confidants.
The languages spoken in the area are River Speak and Forest Tongue.
Character Generation info
- Standard solar character generation as modified by the scroll of errata.
- Free dot of resources
- Ragara Nicholas
- Princess Lorelei
- Sister Cloudhands
- Nakama
- Hei Bei
- Xu Chang
- Chang An
- Chengdu
- The Fortress Maleficarum
- Scroll of Heroes is banned
- Free Ox-body for every dot of essence you have
- Free spell once you initiate into a circle of sorcery or necromancy
- New Wyld Shaping Technique
- All Craft abilities are now a single Craft. This means that Craft grants equal aptitude with blacksmithing, agriculture, architecture etc. When rolling Craft for Esoteric crafts, they are limited by a single other ability, listed below:
Magitech: Lore
Genesis: Medicine
Fate: Occult
Glamour: Occult
Crafting small items roll Perception, crafting large items roll Intelligence - New XP system
If a character has a trainer when purchasing Attributes or Abilities, they receive a 1xp discount for each dot the teacher has higher than the student. This cannot reduce the price below 1xp. Charms learned from a trainer (including sorcery/necromancy) have a flat 2xp reduction in price. All exalts are considered to have a trainer when learning Excellencies and Ox-Body equivalents
All XP costs are replaced by the below chart (thanks to Sojiko for developing it). These costs are static, except for Essence, meaning they do NOT rely on the current rating. XP Costs (Unfavored/Favored)
* Attribute : 8/6 XP
* Ability : 4/3 XP
* Specialty : 2/1 XP
* Native-level Magics : 10/8 XP (includes Charms and spells)
* Superior Magics : 12/10 XP (includes mortals learning TMA and TCS, or Db learning CMAs)
* Other Magic : 9 XP (includes heretical Charms, Infernal spells, and Knacks)
* Essence : Rating × 8 XP
* Virtue : 1 XP
* Willpower : 3 XP
* Colleges: 2/1 XP
* Thaumaturgy Degree 6/4 XP (or 3/2 BP at chargen)
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