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No Exit

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You were an angel, a biomechanical creature made by the God-Machine to implement its plan on earth. On your last mission something happened; you questioned the purpose of your orders, the laughter of a child made you hesitate and delay their execution, or perhaps you fell in love with an employee of the facility you were tasked to guard. You questioned God, exerted free will, and fell from grace. Fallen from your loyal, unthinking state as an agent of God, you wear a tattered shroud of humanity to hide from the angels. Hunted as an error in The Grand Plan. You struggle to reconcile the human life you wear with your nature as an inhuman being designed to fulfill a function, while you decide what to do with your precious, hard-won freedom. You search for a meaning to your existence here in the stink and the meat. You find others, broken machines like you, and wonder if you can trust them. You see the angels at work, still serving their purposes, and try to summon the courage to stop them...

Star Trek: Into the Badlands

The Badlands, a region of space some thousand light years across, have barely been explored by the Federation. The region is home to vast plasma storms that make navigation almost impossible, as few ships are capable of avoiding the jets of plasma that can destroy even the mightiest of hulls. Because of this the sector is home to few residents, containing the homeworlds of a few minor species and colonists who have left the Federation to make their homes on the frontier. Other than engaging in occasional anti-piracy operations Stafleet was content to leave this region of space alone. The discovery of the Bajoran wormhole changed that. Three years ago the first stable wormhole was discovered near Bajor, this rift in spacetime connects the alpha and gamma quadrants, bridging a distance of 70,000 lightyears in mere seconds. The discovery of the first stable wormhole promises to usher in a new era of scientific advancement and peaceful exploration, and the great powers of the Alpha and B...

By Inferno’s Light - Masks: A New Generation

Inspirations: Teen Titans, X-Men, and Power Rangers (link) Halcyon City is a massive, bustling megalopolis. Gleaming silver skyscrapers adorn its business districts, and assorted streets, bridges, and rails crisscross its body. Countless people from countless cultures and walks of life populate this great city. It’s a contradictory and wonderful combination of darkness, crime, corruption, and flaws, built on the errors of the past alongside light, hope, and the promise of change and growth. But trouble lurks in the distance that threatens our slice of paradise! Recently, the supercriminal known as The General has escaped from prison and launched a wave of crime and terror. He is putting his team back together and gathering new resources, in an attempt to regain his place as king of the underworld. What ever shall we do? Will someone stop this monster? Who will answer the call? You’ve got your cape. You’ve got your superpowers. You’ve got a cool name you spent a while thinking about. Yo...